Help
Short answers and one-job walkthroughs. If something here doesn't match what's on your screen, trust your screen and tell us — that's a bug in this page.
Start here
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Questions people actually ask
What this app is for, what it deliberately will not do, who can see your notes, and what costs money.
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Bits and Reserves
What your character can pull off, and what it costs. Both halves work without the other.
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Sharing things, and finding them again
The GM shares one thing at a time; everyone tags. Two things sharing a tag are connected.
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Your notes, and the party's
Two boxes, and it matters which one you are in. Who reads what, and why a party note cannot be edited.
If you're running the game
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Your first campaign
Ten minutes: make it, say what a character sheet looks like in your game, invite people, add a face.
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Getting your players in
Send the code. Also: what to do when it gets out, and what removing someone actually does.
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Running a fight on Center Stage
Start it, add everyone, then one button. Plus the two behaviours that look like bugs and are not.
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Keeping a Scene log
Notes during, recap after — and the draft/publish split that decides who sees what.
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Bringing content in and out
Duplicate, shelve, or export a file. Includes the one trap: the importer degrades instead of refusing.
If you're playing
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Your first character
Someone sent you a code. Join, make a character, fill in the sheet — five minutes, on a phone, at the table.
This is help for ACT VI: The Tabletop Turns — a system-agnostic companion app for running tabletop RPGs. Players never pay, and a GM's first campaign is free.