Your first character
Someone sent you a code. Three steps: join, make your character, fill in the sheet. Five minutes, and you can do it on your phone at the table.
1. Join with the code
Make an account if you haven't, then go to Join a campaign, type the Invite code you were given and press Join.
Joining is free. It is always free, in any game, however many you're in.
Will I get asked for money later?
No. Payment only ever applies to people who run games, and only for running several at once. As a player there is nothing to buy, nothing to unlock, and no point at which the app asks.
Your character is yours too — if you leave the game, or get removed, a copy comes with you (details).
2. Make your character
The campaign page will say you haven't made one yet. Type a name, press Create character, and your sheet appears with whatever boxes your GM set up for this game.
I already have a character from another game
If you've got characters saved on your home screen — kept from a game you left — there's an Import from my library button right next to the create form.
You can bring it in as a copy (the original stays on your shelf) or move it over for good. Everything comes with it: fields, abilities, pools.
3. Fill it in
The sheet reads as a sheet until you press Edit. No boxes, no chrome — just your character. Press Edit and it becomes a form.
Change as much as you like, then press Save all fields once at the end.
Why one save button instead of one per box?
Because it saves everything together, or nothing at all. If something's wrong — a number where a word goes — the whole sheet comes back with every word you typed still in it and tells you what to fix.
You never end up with half a saved character, which is the failure that actually hurts: it's the one where you don't notice.
On a phone the Save button follows you down a long sheet, so you're never scrolling back up to find it.
Adding your own boxes
Your GM's starting fields are a starting point, not a cage. Add field puts anything you like on your sheet — a nickname, a debt, a running list of people who owe you a favour.
You can reorder fields and remove them too, and all of it rides along in the same one save.
The sheet's too long on my phone
Fields are grouped under headings, and a heading folds shut when you tap it. Fold away the four groups you're not using and you've got the short sheet you actually wanted.
It remembers what you folded, on that device, for that character. So the sheet you set up at the table is the sheet you get next week.
There's also a strip at the top with the handful of things your GM flagged as important, plus your pools and abilities — enough to answer "what's my Armour, have I got a slot left" without scrolling at all.
4. Write things down — privately
Every character, place and thing you can see has a Your Private Notes box on it. Yours alone. The GM cannot read them.
Use it. “Don't trust the merchant” is worth more three sessions from now than it is tonight.
Genuinely private?
Genuinely. There's no setting for it because there's nothing for a setting to switch off — the app only ever asks for your notes. No GM button, no admin override.
Tags work the same way: the labels you stick on things are yours, and how you've connected things up is invisible to everyone else.
The one thing that isn't private is the character sheet itself — your GM can see and edit it. That's the job. It's your notes that are yours.
When something should be shared
A private note you'd rather the party had gets a Copy to party notes button. It copies — your original stays private.
Party Notes is the shared board: everyone reads it, everyone writes on it, your name is on yours, and good ones get voted up. There's no editing a posted note — delete and repost — so nobody can quietly rewrite what someone else said.
That's it. What happens at the table?
Mostly you leave it alone. When a fight starts your GM opens Center Stage and you'll see whose turn it is, with your own character pinned at the top.
Things you can do without asking the GM
- Spend a pool — tick off a spell slot or some stamina from your own card, without leaving the fight. There's a plus, a minus, and a box to type a number in, because a 30-point movement pool is not thirty taps.
- Use an ability — press it and it pays its own costs. If you can't afford it, it refuses and tells you which pool came up short, and nothing gets spent.
- Take notes on anyone the GM has shared with you.
- Tag anything, however you like. Nobody's watching, and future-you will be grateful.
This is help for ACT VI: The Tabletop Turns — a system-agnostic companion app for running tabletop RPGs. Players never pay, and a GM's first campaign is free.